The market
Bigger than film and
music combined.
$197B
global gaming revenue in 2025
$505B
projected by 2030 · +8.7% a year
Source: Newzoo 2025 · Grand View Research 2030

Gaming is the new
social network.
79%
of Gen Z plays with friends
62%
would rather bond over gaming than social media
45%
made a real friend through gaming
67%
use voice chat while they play, live and together
Who it’s for
Reach the
unreachable.
Pro esports is the tiny tip of the pyramid. The mass sits underneath: hundreds of millions of casual and social players. Gaming has become a social activity, but the largest group doesn’t own a console and is shut out of building a real gaming identity. PlayAsOne finally lets them compete, track and belong too.
5% · The professionals
40% · Committed players · own console
55% · Casual & social · no console
The most passionate consumer on the planet.
At the intersection of sport fans and gamers sits an even more passionate consumer base: sport gamers. Young, fervent, loyal and engaging 5+ hours a week in a space few brands have captured.
Source: SPORTFIVE
The next match starts here
Let’s build the community, not just one tournament.
Start free →Play together · Compete as one




















